Magazines are still alive! I still love reading them; though, with the internet severely changing the way we consume information in the last couple of years, it’s clear that so many magazines usually fail to survive due to current electronic media society.
So, when someone starts a magazine that deals with a five year old game (World of Warcraft was launched back in November 2004), it’s a brave move and a good litmus test to see whether the magazine market can still support innovation. Yes, WoW does have some 11.5 million players, but it’s not a huge market as far as magazines go. The magazine plans to entice players with promise of beautiful WoW-related art and in depth game information, which does sound good, but there’s no lack of those two online, especially the latter.



















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